Libraries in A Coruña – Escape room in the library

Innovative engagement: A Coruña libraries embrace digital tools for community connection

Project description

Libraries in A Coruña aspired to stay in touch with their users and engage them in new creative activities using new technologies. A virtual Escape Room was created to attract library users, especially young people.

Information about the project

Place of implementation
Libraries in A Coruña (Biblioteca Forum Metropolitano, Biblioteca do Castrillón).

Target group
The project is mainly aimed at young people, but also at library users in general.

Information about the institution

Bibliotecas da Coruña
Institutions responsible for carrying out the project, which implements innovative activities to engage their users.

Background and objectives of the project

History of the project
The Covid-19 pandemic posed a challenge for maintaining contact with users. In response, library staff developed creative and interactive online activities to continue community engagement.

Objectives
The goal of the project was to keep libraries active and engage users in creative initiatives, using new technologies.

Success Factors

  • Using the Genially tool to create the Escape Room.
  • Creative online activity formats that captured the attention of young people and allowed them to interact with the library.
  • Adapting activities to changing circumstances and user needs.

Funding
The projects were implemented within the budgets of municipal libraries in A Coruña, allowing for employee compensation without additional costs.

Contact Information

Institution: Bibliotecas da Coruña (Biblioteca Forum Metropolitano, Biblioteca do Castrillón)
Address: A Coruña, Galicia (Spain)
Best Practices Link: https://www.coruna.gal/bibliotecas
Contacts: