1. What is this project about?

This project is called “Mobile Culture”. It aims to promote digital tools, new technologies and free resources in cultural education, to boost creativity and self-confidence among underrepresented groups and those at the risk of exclusion (seniors, people with neurodiversity or disability, migrants, LGBTQ+).

2. Who can participate in the Mobile Culture project?

The project is designed for GLAM sector representatives, especially educators and cultural animators, seeking inspiration, methods, tools and techniques to create more inclusive and innovative cultural experiences. However, everybody can participate:)

3. What are the benefits of participating in the Mobile Culture project?
You will upgrade your knowledge in terms of cultural education, inclusivity, innovative cultural offerings.  Participating in our free, self-paced course can also get a certificate.

4. What will I learn?
You will learn about free digital tools and technologies (e.g. AI, AR, VR) which can enhance cultural activities. You will find practical examples of applying universal design, user-centred design, co-creation, inclusivity, and storytelling in cultural education. Furthermore, you will get access to research-based, non-generic, up-to-date knowledge on creating, conducting and promoting cultural activities.

5. What kind of educational materials will I get?

All participants have unlimited access to the free digital resources, including: a digital guide on best practices, an online training platform with educational kit, an online course on designing, conducting and promoting cultural activities, and a digital publication with examples of cultural workshop scenarios. All materials are available in English and four other languages: 





6. How much does it cost?
The project is free for participants, as it is funded by the Erasmus+ program of the European Commission!

7. What do I need to have?
You will need access to a computer and the internet to participate in this project.

8. What do I need to know?
Having some experience in cultural education and with digital tools and technologies is helpful, but it is optional.